![]() Loose props can make it more painful to move around a cade,and with Shade being able to pick up and throw props on some servers,it makes everyone inside the cade an easy picking. Remember! On some servers you can't shoot through the 'Aegis' boards!ĭo not leave props scattered around in the back cades! 'Aegis' Barricade Kit' It's a kit with 5 boards which can be mounted on a wall, roof and floor. You can also repair with it just by pressing mouse1 and aiming at the prop you want to repair. Hammer is a unique tool which is used by a Cader. It lets you pick up big props (for example: Big Blue Shelf, Red couch) On some servers you may need to buy Muscular trait. It's really usefull when you have to recade mid-wave. It makes props you hold untouchable zombies can't push the prop you are holding out of your hands. ![]() ![]() Iron Grip (on some servers it may have different name) is super important. Just an fyi through personal experience.Ĭpt.As a Barricader you should have some traits to make cading easier. ![]() This does NOT work with playermodel selector addons! Most of them are coded like absolute garbage and will break player zombies.To fix the VJ issue, delete the VJ Base GMA file in your /addons/ folder. If you're receiving a bunch of errors, you either have incompatible mods or you're running an old version of VJ Base.Reload (looking at board) - Repair wood board (+5 hp per hit).I highly reccomend not playing as the Ghoul, it is completely un-needed unless you want to cause minor damage to survivors, or kill a low-HP survivor that is too far away to melee. It has a lowered HP and a lowered attack power, but has a downgraded version of the Poison Zombies secondary attack. RMB (Looking at board) - Remove wood board The Ghoul The Ghoul is an interesting one.RMB - Rotate wood board (counter-clockwise).Player zombies can use their scroll wheel to switch between first and third person!.All zombies are playable (except bosses at the moment).Difficulty can be changed via menu, to increase the intensity of the infection.Players can play as zombies if they so choose to.Includes Turret types and Ammo Crates + more!.Players (Humans) vs NPCs (Zombies), NPCs (Humans) vs Players (Zombies) or NPCs (Humans) vs NPCs (Zombies).Fully working wave system including bosses.Fully working beat system (can toggle between old ZS and new ZS music).Zombies were designed using multiple ZS servers' versions of them in mind (including old ZS and new ZS).Also adds a lite version of Zombie Survival for use in Sandbox, fully coded by me.Adds a few new weapons for players including a Barricade Kit.Adds a bunch of Zombies from both the original Zombie Survival and Garry's Mod 13's Zombie Survival, as well as some custom Zombies.Update Changelogs are located in the Change Notes. Information : Swings faster than a axe and looks like a crowbar with a saw blade onit. Wooden Axe combined with a Saw Blade shall create a SawHack. Gasoline Can combined with a Oil drum shall create a Explosive Barrel / Oil Filled Barrel. *NOTICE* VJ Base is required for this addon to work! Linkįound a bug? Post it in the Bug Reports under Discussions. Small Crate combined with another Small Crate will make a Big Wooden Crate. This mod will receive more updates in the future, all feedback is accepted but don't get upset if your request is denied! Also, make sure you are playing on a noded map! SNPCs can not navigate without AI nodes! Please note that this mod was not designed to be a 1:1 to Zombie Survival content, its kind of its own thing in a way. Note: To use the mini-gamemode, spawn zombie gasses first and then spawn the gamemode entity! Support for any ZS map with the built-in mini gamemode, as well as basic support for the actual Zombie Survival gamemode.Highly advanced navigation, allowing the NPCs to move more than they normal could.
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